The Whole Package
A Review by Kim Lumpkin
04/16/2007
Fantasy, at least good fantasy, is about much more than escaping to another world; it is a way of looking at ourselves in other forms, taking on basic human problems and looking at them from a unique perspective. Most of all, though, fantasy is about exciting adventures and good characters, and Storm of Vengeance delivers on all counts.
The action kicks into gear right away, in a city called Terne, which is facing a simultaneous attack and assassination. While the straight-edge Commander Faren and his able but less demanding captain, Toren, try to figure out what the connection is between the two, the killers embark on their own odyssey. Although there are many characters, each interesting and distinct in their own light, the story mainly focuses on two sets of friends: Calton, a young soldier from a poor background; Ratel, Calton's friend and roommate who comes from a distinguished military background but refuses to use it to get ahead; Durayl, the cunning leader of a band of killers; and Neredl, his smaller but more vicious elvin companion.
While descriptive passages in many fantasies can be overdone, Beachem's never feel long or draggy. His fight scenes spring off the page, from the first blow to the vivid details of the aftermath, as in his depiction of a fight between Neredl and an ogre:
The "fight" lasted only moments before the combination of the elf's attacks and its own panicked clawing had reduced the ogre's face to a pile of mush. The rain poured on the form of the great, defeated beast that lie, motionless in a pile of mud, water and its own blood. Neredl crouched upon its chest, breathing heavily. Lightning flashed across the sky, rain poured upon him, and Neredl felt alive. He licked blood from his lips and tasted sweet flesh. He ripped and clawed at the corpse of the ogre, savoring every juicy chunk of meat he could find. He longed for it: for a return to the woods, the thrill of a kill, and the taste of fresh prey. He wanted it, he needed it, and at long last, he had it.
The character descriptions are equally vibrant, like the one of the wise, stately Lady Krysnathia who joins the heroes in their quest for the killers and their bounty:
She had deep, ebony skin, darker even than Commander Faren's, and her long black hair hung down nearly to her knees. Calton had never seen stunning purple eyes like hers before, but something about them...about the whole, beautiful image scared him. The impression that this woman had never smiled a day in her life suddenly struck him; he felt certain that her heart could not experience joy of any kind. He did not know where he had gotten that idea...it might have been her face, which looked like a master craftsman had chiseled it from stone, working from a painting rather than from a real, living person.
Storms of Vengeance explores the question of which is the greater evil: those openly savage or those who put on the appearance of decency? The magical elements of the story move the plot along without feeling like a crutch to get the writer out of a tough spot (an all-too common temptation in fantasy. Above all, Beachem manages the very tricky feat of writing part of a series that both feels complete by itself and leaves plenty open for more as the saga of the coveted Lorradda stone (hopefully) continues.
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